The unlikely games that inspired Battlezone’s rogue-like gameplay
You can break the design of Battlezone down into two core components: feel and structure.
The feel I wanted to capture was my memory of the original arcade game; exhilarating, futuristic, dangerous and fluid. If we achieved nothing else, moving and shooting in our Battlezone had to feel cool, skilful and completely intuitive.
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The unlikely games that inspired Battlezone’s rogue-like gam
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The unlikely games that inspired Battlezone’s rogue-like gam
Post by Playstation Updates » Tue Sep 13, 2016 6:23 am
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