Golem: The Power of your Dreams
Posted: Sun Dec 10, 2017 8:46 am
Golem: The Power of your Dreams
There are two ways to approach game development, especially for VR. You can do a survey of what exists and iterate on a proven concept; ramping up the dramatic stakes or rendering better-looking graphics or intensifying the combat. Or you can imagine what should exist – we all have hopes and expectations for what VR will be one day – and see how close you can get. Well, we didn’t name the studio Highwire because we wanted to take the safer path…
http://feedproxy.google.com/~r/PSBlog/~3/ie5X-tKhgus/
There are two ways to approach game development, especially for VR. You can do a survey of what exists and iterate on a proven concept; ramping up the dramatic stakes or rendering better-looking graphics or intensifying the combat. Or you can imagine what should exist – we all have hopes and expectations for what VR will be one day – and see how close you can get. Well, we didn’t name the studio Highwire because we wanted to take the safer path…
http://feedproxy.google.com/~r/PSBlog/~3/ie5X-tKhgus/