Lessons from the Final Frontier: Writing for Star Trek in VR
Posted: Wed Mar 01, 2017 12:43 am
Lessons from the Final Frontier: Writing for Star Trek in VR
When I got the opportunity to work as narrative designer on the upcoming VR game Star Trek: Bridge Crew from Red Storm Entertainment, a Ubisoft studio, I knew I was in for the project of a lifetime. Who wouldn't be excited about working on a brand new platform, developing a game unlike anything we'd ever made before, and using one of most beloved franchises of all time? So much frontier!
http://feedproxy.google.com/~r/PSBlog/~3/4HlVxCWRzhI/
When I got the opportunity to work as narrative designer on the upcoming VR game Star Trek: Bridge Crew from Red Storm Entertainment, a Ubisoft studio, I knew I was in for the project of a lifetime. Who wouldn't be excited about working on a brand new platform, developing a game unlike anything we'd ever made before, and using one of most beloved franchises of all time? So much frontier!
http://feedproxy.google.com/~r/PSBlog/~3/4HlVxCWRzhI/