The unlikely games that inspired Battlezone’s rogue-like gam
Posted: Tue Sep 13, 2016 6:23 am
The unlikely games that inspired Battlezone’s rogue-like gameplay
You can break the design of Battlezone down into two core components: feel and structure.
The feel I wanted to capture was my memory of the original arcade game; exhilarating, futuristic, dangerous and fluid. If we achieved nothing else, moving and shooting in our Battlezone had to feel cool, skilful and completely intuitive.
http://feedproxy.google.com/~r/PSBlog/~3/7MlIzR3hYng/
You can break the design of Battlezone down into two core components: feel and structure.
The feel I wanted to capture was my memory of the original arcade game; exhilarating, futuristic, dangerous and fluid. If we achieved nothing else, moving and shooting in our Battlezone had to feel cool, skilful and completely intuitive.
http://feedproxy.google.com/~r/PSBlog/~3/7MlIzR3hYng/